
“What are you looking at”
Tacoma, Washington, Museum of Glass
September 2021 to Fall 2022
Located in Tacoma, Washington, Museum of Glass is a premier contemporary art museum dedicated to glass and glass making in the West Coast’s largest and most active museum glass studio. The Museum has established a reputation for hosting impactful and engaging artist residencies, organizing and exhibiting nationally traveling exhibitions, and creating unique programs for visitors, all while building a growing permanent collection chronicling the development of modern and contemporary glass.

Glass Mutation III_black
In the work Glass Mutations, I discuss the amalgamation between digital workflows and the analogue crafting techniques of glass blowing. I focus specifically on the aspect of time as one of the main discrepancies between analogue and digital processes. Throughout the last chapters, I have alluded to the importance of time in my projects and its significance for the establishment of a digital craftsmanship. The core problem of time and timing of processes, synchronising digital and analogue processes, is the lack of time in the digital object.
The digital object is essentially timeless in its production and form, and does not age. In comparison, the 3D print is time-based, ages, and has a half-life. In the work Soft immortality, the large resin 3D printed body deformed and withered in time and with temperature.The resulting forms can be predicted, but cannot be repeated in the same way. This way of making is ultimately the opposite of digital processes that are replicable and revisable through infinite “undo”operations.Glass Mutation III_black is in the permanent collection of the Museum of Glass in Tacoma, State of Washington,USA.

Common Datum
Common Datum is an environmentally reactive, hygroscopic sculpture. A series of suspended 3D printed vessels continuously absorb the humidity in the meticulously environmentally controlled exhibition space. This humidity stems from the visitors. It is generated through their breath and the conversations they have. The process of filtering this humidity is based on maximizing surface area in lamellae-like 3D printed constructs – condensers -, and through a chemical hygroscopic substance attracting the water from the air. Slowly each 3D printed condenser accumulates water. Upon saturation, it drips along a series of threads drips into three glass volumes, mirroring the murmurs of conversation around the artwork. Without witnesses, in silence, the artworks seize to produce water. It stops, becomes inanimate without visitors, and only restarts when visitors, humidity, can be traced in the vicinity of the artwork.
